Results-driven Unity Developer with 4 years of commercial experience across the full game development lifecycle, from prototyping to release and LiveOps. Proven track record in building scalable architecture, gameplay systems, and custom tools. Specialized in mobile and alternative ecosystems (iOS, Android, Amazon Fire OS for Tablets/Smart TV), performance optimization, and seamless SDK integration. Strong communicator focused on clean code and end-to-end feature ownership.
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ColliderMeshTool
ColliderMeshTool PublicColliderMeshTool streamlines the creation of MeshColliders in Unity, allowing users to generate them automatically or draw them manually. This versatile tool enhances workflow efficiency with its eโฆ
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UnityGridLevelEditor
UnityGridLevelEditor PublicGrid Level Editor - A powerful, fully customized level editor made in Unity using Odin Inspector. Built to quickly prototype and manage grid-based levels both in the editor and at runtime.
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TetrisInventorySystem
TetrisInventorySystem PublicInventory Tetris + UI MVVM A grid-based inventory system inspired by games like Escape from Tarkov and Diablo.
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SaveSystemToolkit
SaveSystemToolkit PublicA modular, extensible and editor-friendly Save System for Unity, supporting multiple serialization formats (PlayerPrefs, JSON, XML),
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VisionFieldMesh
VisionFieldMesh PublicVisionFieldMesh was created as a versatile, editor-friendly tool to help developers prototype and implement enemy vision and detection logic quickly.
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